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Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin


Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
UK Publication: July 2022
Reviewed by: Book Worm
Rating: [★★★★]

This ARC was provided by Random House UK (via NetGalley) in exchange for an honest review.

Delightful, delightful, delightful

Synopsis from Goodreads: In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends–often in love, but never lovers–come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.

My Thoughts: I loved this book it is the perfect balance of tragedy and hope, of seriousness and fun, of love and friendship and above all it is a great read.

I really enjoyed the computer game aspect and seeing the work that goes on behind the scenes to create a virtual world that players can lose themselves in. The details about the art work, the gaming engines needed and the design process all made this a fascinating read.

A great book is one that makes you want to hear the music it mentions, to see the film or TV show the characters watch or in this case to play the games developed. Of the games described I can see myself falling into Pioneer or Mapleworld and being lost to the real world for hours.

The author also makes important observations about how timing and the times we live in affect our entertainment and how a lot of classic games would probably not get the traction they have if made in the world of today. An interesting and insightful observation.

Who would like this? I would recommend this to fans of Ready Player One, to those with nostalgia for the computer games of the 1980s and 1990s and to those who love a good story of friendships.

We want to hear from you! Have you read this book? What did you think? 

One Comment Post a comment
  1. I really enjoyed so much Ready Player One and Two as well, but I was so disappointed by this one. So boring, too long as well.


    July 18, 2022

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